Blades/Swords
Death Scythe:
Excalizor: A really sharp and dangerous sword. Vincinte carries it. The name and shape is based on the Excalibur sword.
Ion Sword: Swords (very in length) that have two blades with a chain wrapped around the long blade. The chain creates an energy burst powerful enough to wipe out a small village. The short blade is an ion blaster/ion knife (very painful I assume).
Katana Fragsword: A new sword I developed on a recon mission (not in story). This blade uses some of the capabilities of the frag missiles. This blade can launch itself as millions of small nanobits, small machines that can do various task, at anyone within a 12 foot radius. The nanobits will explode and cause massive damage to a target and they can also disable any equipment that has some form of electricity, magnetism, or any power source. The nanobits will recollect themselves after an assault and rebuild the sword. Very few people use this, mainly because the nanobits are persuasive at times, telling someone to surrender or to kill the opponent even if they pose no threat.
Tri-blade Series: This is my favorite and most dangerous sword combo yet. This is a combination of any three swords. I tend to use either sonic blades or the Katana Fragswords. This Tri-blade takes three sword hilts and connects them at the end of each hilt. The guard piece that goes over the hand (right under the blade) curves and connects with the two adjacent guards. This creates the tri-blade. When the tri-blade is spun, it can create most anything the sword can do. The Katana Fragsword has the capabilities of the ion and sonic swords, so I’ll use that for an example. A sonic blast can be generated by thinking of a sonic blast and spinning the sword. That works for an ion blast or the fragmentation of the sword. Next, the tri-blade can be used as a huge wheel blade. The user spins it so that the blades are rotating parallel to the ground.
Cannons
Advanced Plasma Cannon: The Advanced Plasma Cannon (APC) is a plasma cannon and two PAs (a second plasma cannon) is put together. The APC has three different firing styles. The first style is beam. This style is mostly for shooting straight through metal and for taking out a single target. The second style is machine gun style. This style fires the plasma in short rapid burst at extremely high speeds. The last one is machine heavy gun. This style is a mix between machine gun and beam. It fires rapid beam cannon fire at high speeds.
Plasma Cannon: The plasma cannon is formed from two PAs put together. The cannon is powerful enough to go through armor and cause many problems inside a person if they survive.
Sonic Cannon: A small cannon that fires extremely powerful sonic blast. Each blast can rip up an entire street.
Solar Cannon: This is my private weapon that I use on a rare basis. When it’s used, I’m usually in a desperate position. The solar cannon is designed to make itself into armor. The armor it makes itself allows the user (me) to make long, high jumps. The force that makes me jump so far comes from thrusters located on the back of the lower leg, back of the upper arm, and the back. (Leg – 2 thrusters [per leg], Arm – 2 [per arm], Back – 6). It comes in handy when on the run. The cannon is the fun part. I take all 10 thrusters and connect them and the handle, trigger, and other components form. When the cannon is ready, it’s about 2 feet long and the barrel is 6 inches wide. The weapon is constantly charged so firing isn’t a problem. Aiming is. The blast comes out in an arch. In order to hit a target, I have to aim to the left or right of them. The target’s gravitational pull will do the rest. The blast can also hit 2+ targets. After the first target is hit, the blast will make any necessary turns to hit the remaining targets.
3XC: This is a combination of the solar cannon, the sonic cannon, and the plasma amplifiers. This weapon is more powerful than some of the weapons on our ships. One blast can wipe out a decent sized town and destroy anything the hits it’s field that is three times ticker than the blast itself.
DRS-32: Death Ray Series version 32. Read all of the other weapons (energy, guns, blades, cannons) and put it together to make the most deadly weapon you can think of. It’s 16,000,000,000 times more powerful. Don’t get in its way.
Energy Weapons
Cattle Prod: A long rod that has two prongs that generates electricity. This was used on cows at one point.
Plasma Satellite: A small satellite that needs someone to control it that was deployed by the N3. It carries a larger version and more powerful version of the PAs put together. Before it’s fired, a message is sent down to those on the planet that says: “You got pwned!” The satellite fires one second after that, destroying the planet. After the planet explodes, there is usually an aftershock that will destroy anything within a 193,000,000 million mile radius. This can also be used as an anti-space craft weapon. The satellite will cause damage but it won’t create a huge shockwave off a ship. If this satellite is used to destroy a sun, the entire solar system will be destroyed. The satellite is designed to be able to with stand a black hole, a supernova, and many other devastating, destructive powers (natural or not). The satellite also has intergalactic travel capabilities.
Shock Staff: A semi-long, dual ended staff that will fire a powerful shockwave. If the wave hits the ground, an earthquake that measured on the Richter scale at 10 will occur. The other side will fire energy blast that can destroy a mountain if hit at the right angle. Bigger versions of the staff weaponry is used for ships later on.
Stun Wave: A stunner that fires a shockwave that stuns people instead of knocking them across an area. Its design is based of the tank sniper series and a 9 mm handgun. Nick and I tend to carry two for no apparent reason. The gun has no aftershock or any feedback of any kind. It fires very smoothly so a person doesn’t strain their arm and it’s silent. The shockwave can penetrate any armor or shielding, so it’s very effective against ships of any kind.
Watch Cannon: A wrist weapon that looks like a watch (works like one too) and fires massive energy blast. These are used for last minutes combat and give off no indication of being a weapon.
Explosives
C62380: A super charged nuke that is small enough to place on a finger nail. It creates an explosion powerful enough to wipe a planet clean of 0.0034% of the population in .5 seconds. It’s used mostly in space battles. We don’t tend to use the C62380 in many battles, just major battles that we can’t seem to win.
Missiles
Frag Missiles: Missiles that burst into tiny, sharp, exploding, jet propelled (yes even at some micro size) objects that cut apart the target, and as they are flying through, the target begins to burn from the explosions. Remaining objects look for next target and do the same again.
720 Missiles: These rockets are more of an energy style weapon than a canister weapon. These missiles can go through most shielding and armor without losing momentum. Only the A-632 fighter jets can carry these safely.
830i Missiles: Let’s just say you don’t want one flying towards you, okay?
V2 Frags: These are the second generation of Frag missile technology. These missiles are designed to more missiles within the missile. Here’s the missile count style: main missile (2), secondary missiles (4), third level missile (16), fourth level (256), fifth level (65536), sixth level (4294967296), seventh level (18446744073709551616), eighth level (3.4028236692093846346337460743177e+38), ninth level (1.1579208923731619542357098500869e+77) and 10th level (1.3407807929942597099574024998206e+154). The number is squared up to the 32nd level. You don’t want to be hit by these missiles.
Guns
P90x: Regular old P-90, with ion, replicating bullets. It gives people leather jackets. I could never get rid of that feature.
P90z: An improved version of the P-90x that uses replicating bullets that will still give people leather jackets. When this replicates, it will replicate in the gun, then do the explosion.
P90 Titanium: Used with the blast helmets. These have a powerful blast that can blind a person if their eyes aren’t protected. The blast can rip through armor (at least 5 layers) and melt any circuitry. They are also S.M.A.R.T. bullets. They can head to any specific target with out interference. They also create an EM field strong enough to knockout any computer targeting system that could possibly used against the person firing.
EP90E: My other P-90 (I have too many!). I use this in combat against Kaidel, Alaini, Amber, and some random dude that died like three years ago.
FP90E: Nick’s personal P-90. It’s similar to the FTSE except it’s smaller and used in combat mostly on ships and in buildings.
Ultimate Chain Gun: Read the description in 1.2 Blackout Zone.
Undeadifier:
X2 Guns: These guns are designed to fire at an extremely high rate and can tear through most metal that is known to the galaxy. It’s the only gun of its kind and is only on the A-632 fighters.
Mini X2 Guns: It’s an X3 gun shrunk down.
AR Series
AR-16: The AR-16 is a well equipped weapon that (in the original plans) has a helmet. The helmet was designed with a transparent eye piece that has a targeting system installed along with the ability to create a 3D view of the surrounding (really good at night). The gun itself is a weapon of many weapons. It’s a sniper rifle that can be turned into a shotgun. There is an anti-gravity generator (similar to the TS Series) and a collapsible sniper barrel. There are a few detachable parts (great for storage) and has several other removable parts. There is the removable electronic scope, grenade launchers (one launches nukes, hehehe) and a handheld cpu. There is a grapple on the gun (which can come in handy) and has fingerprint recognition software. The gun is automatic and has a 60 clip mag. In other words, 60 bullets per clip. We usually apply the PA to have more bullets. There is also a shotgun upgrade with 8 shells inside, but the PA adds ∞ more rounds (same for 60 clip mag).
Tank Sniper Series
Tank Sniper: A sniper Rifle with belt fed ammo that has the explosive power of a tank bullet. Night vision, X-ray, 3000x zoom, Generates gravity field around user repelling enemies and some objects.
Tank Sniper 2: We never speak of this.
TS3: An advanced version of the Tank Sniper. This can fire at a 9.38 mile range and can destroy up too five cruisers and destroy a city in one blow. It contains some extra chemicals that are illegal on several planets. The ammo is more of a plasmatic type of charge that can replicate and charge a bullet. This doesn’t use belt fed ammo, just one bullet.
TS4: This sniper is huge. It takes up the length of four houses. It is used primarily in space but has been used on a planet. The set up process takes 10 minutes, mostly for the charge. One shot can destroy an entire city that is over 100 miles away. The sniper creates 4 laser beams (as in structural beams) coming out at 90° intervals to brace itself. The feedback from firing is strong enough to send a person through several buildings non-stop.
TS5: This tank sniper uses the replicating bullets that are used for the P-90z. TS5 also has rockets built in. When fired, the rockets will go for any target that is still active.
TS6:
ATSE (Air Tank Sniper Elemental): This tank sniper fires a bullet of wind or a mini jet stream. If this hits anything, the target will be torn apart. A human or animal will be crushed (ribcage broken apart and skeletal system is destroyed). A plant will simply break apart. A wall will fall apart and be pulled into the draft, and metal will tear apart into sharp projectiles. The bullets can give off a huge wake of air that would drag anything into the draft. A person or animal holding on to something will delicate limbs and such.
FTSE (Fire Tank Sniper Elemental): Nick angry after losing Matt to a nuclear explosion upgrades his tank sniper to use the power in his hands. The new tank sniper uses the raw power of fire to burn enemies and amplifies the already massive explosion. Bullets upon fire burn at well over 12 trillion degrees Celsius. Just like the other snipers, this has a gravity shield. The only difference is this shield shoots fire out as items hit it. Not something you would want to get to close. Tank snipers can also be used as giant gravity powered hammers that can crush walls and enemies [also fun to smash into amber because she can’t die it shoots her a few miles into the air ;)]
ITSE (Ice Tank Sniper Elemental): This is the tank sniper Amber builds when she steals the information from Sean M. This version fires bullets that freeze the target and begins to do one of two things. A) Brainwashes the target and make it her slave
, or B) change the target’s DNA and make it her slave. Only people with elemental powers are immune to the DNA alterations, and have some ability to resist brainwashing. If she shoots the ground with it, anyone’s feet will be frozen to the ground. She also has the power of ice. She got this power from being trapped in a freezer for three weeks (not mentioned in story).
LTSE (Lightning Tank Sniper Elemental): The new tank sniper I get after I meet up with everybody. The Tank Sniper carries no bullets, unlike previous models. When fired, the ‘bullet” is a charge of huge amounts of electrical energy. It’s enough to power the U.S. and make the lights explode due to so much power. When it hits an animal (human, dog, cat, ext…) the target will begin to shoot off electricity, and then explode. The remainders will be charged with electricity for two days.
WTSE (Water Tank Sniper Elemental): A very wet, yet dangerous bullet. When this hits the target, it will crush the person with the force of 300 tons of water. If the person somehow manages to survive that, then they drown. Not much else is known about the WTSE.
Other Weapons
Seanbow: Auto load crossbow that, when it hits the target, all internal items are disintegrated.
Stinger: Small dart with either toxin or paralyzing serum. Sometimes, it just electrically charged